Also, Carrion is a good cheaper/tankier alternative to Sinister. Guides. Almost like a brand-new class, Holosmith has dramatically changed power Engineer. I’ve never had 7 different conditions on me at any time in open world, so it’s safe to call this a full reset button, because it also restores a whopping 60% of the warrior’s health. It has great burst options and deals high consistent damage while providing medium defiance bar damage and. This build has good cleave since staff autos bounce between enemies, ambush skill passes through them, and your shatters hit in an AoE. To summarize the playstyle simply: set up your Sand Shades, and cast Desert Shroud. Cast Moa Stance every time it comes off cooldown, and notice that all four of these skills have multiples of 25 as their cooldowns; this causes them to line up very neatly. Power Soulbeast is bursty power build that also carries a fair amount of CC. Water/Earth is a really nice 600 range bleed application, plus a decent amount of power damage. So the point of this build is to stand inside your clone’s line of fire to gain that might for yourself when they fire off the ambush skill. If you can survive for approximately 15 seconds in melee in the beginning of a fight, you can begin with the melee setup, then back off with Greatsword’s autoattack while you have three Swordsmen out. The build I’m talking about is the Power Dragonhunter Build. I considered runes of perplexity, but while in long fights confusion makes up to 50% of your damage, in shorter ones torment takes over, so I stuck with zerker runes. Sword/Sword – Greatsword – Dueling 131 / Domination 221/ Mirage 212 and False oasis, Sand through glass, Mirage advance (or signet of domination for stun), Signet of inspiration and Jaunt. Discipline: This is mainly for Warrior’s Sprint, Fast Hands, and (surprisingly) Brawler’s Recovery. Return to Fire frequently to cast this. Rise is also good for damage mitigation and lose aggro. I suppose you could change Sand Savant for Demonic Lore if you want more DPS, but it makes it more complicated since you have to manage three shades instead of one. Gives perma fury, swiftness, 25x might, low CD strong heal, low CD stun break, almost always 100% crit chance. Hop into Forge, spam skills, drop out of Forge and use Sword/Exceeds/Toolbelts, then back into Forge. Unfortunately, ele lacks good low cooldown utilities. It carries significant health sustain and a giant reset button, as well as great personal damage, in-combat mobility, condition cleansing, and CC. Spellbreaker [Hammer][Greatsword] (deegthoughts). The required range threshold of this build for maximum damage potential is 900 with the utility skills, but using staff skills from 1200 range supplies the bulk of your damage. As soon as your staff 2 comes off CD you can shatter your old clones and spawn new ones with the same combo, staff 2 > jaunt > dodge and repeat. Typical play involves throwing Spear of Justice on every mob you fight, using Symbol of Punishment and Orb of Wrath liberally. It’s very similar to the power Rev build used in PVP. DPS wise it’s one of the top DPS classes right now for phased fights due to its burst but for prolonged fights its DPS falls short to other builds and classes. This is a pretty generalist Scourge build. They all power the core concepts of this build. Greatsword/X: You will be using your Greatsword 90% of … By taking Deceptive Evasion from the Dueling trait line and a Sigil of Energy the basic idea of this build is to open with two Axe 2, followed by a dodge (spawning a clone), followed by Axe 3, another dodge (so it procs Infinite Horizon) and closed with a shatter and Crystal Sands. Dragonhunter is good and easy to play build for fractals. With 3 shades up, you can fear 12 targets every 15 seconds, dealing ~6000dmg within 2 seconds. Spellbreaker is new and cool, but it’s like a wet noodle in the open world compared to its big, brooding older brother Berserker. It has strong CC and good mobility, and provides a good amount of AoE Might and Vulnerability. Hope you’ll like it. Best Class for Solo PVE Play Ranger. “Strength of the Pack!” gives you Might each time you strike something. To get the most out of your damage, you want to always be swapping between assassin stance and dragon stance. Also because that gear is all about butts, twice. You start with double Axe 2 and Torch 4, get a third clone with Jaunt and from there start spamming ambushes by rotating between your dodges, Crystal Sands and False Oasis, using Axe 2 of cooldown, Axe 3 to change targets (or for extra DPS) and Torch 4. Has great synergy with Rapid Fire and Barrage on crowds of mobs. Water/Air is only worth using if you have nothing else to press. Earth/Air CCs and applies conditions (Bleed, vuln) while also CC’ing. I was surprised to see controversy surrounding Deadeye’s Rifle; I assume this is because people who are trying it out are accustomed to melee weapons, and notice a DPS loss when switching to Rifle. Even against single mobs (say a Veteran), it’s surprisingly wimpy feeling. Now that we have mounts for traveling around, maintaining Swiftness isn’t so important anymore, but you’ll still want to make sure you get enough Fury and Might from Glint before swapping to Shiro for Impossible Odds. Sword/Pistol on swap gives you cleave and safety, and it is equally fun to run around spamming Quickness-enhanced Pistol Whips. Fields – Water 2 gives a water field, Fire 2 and Fire 4 give fire fields. It will require a fast playstyle. Most of the time, you’ll want to stay merged with a Tiger – or any Ferocious pet of choice – and cast utility and Beast skills to maintain boons. Axe/Dagger and Dagger/Axe seems to mix the goodness of Axe/Axe with the benefits of Sun and Moon Style. Stand in water 3 circle for lots of healing, then combo out of it when the field is about to expire. Full collection of builds & gear video on the playlist here:https://www.youtube.com/playlist?list=PLdxmChRD2epfS9j4gS8D-tdQbPAajODOv♦A new update has … Power Dragonhunter is a naturally bursty power class. Do this even if you’re not actively fighting mobs, so that you’re always prepared to face the next mob. ... No these builds are for open world. Eviscerate also applies 5 stacks of Might for 665 health. From Guild Wars 2 Wiki. It gets better the more targets you cleave, and helps keep the warrior’s massive health pool topped off. I’ve gotten a lot of use out of this build in PoF, and it’s helped restore warrior as the class I choose when I want to go easymode. Low CD heal and stun break. Berserker: Top trait line is for damage, bottom is for sustain. 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